Chargement assets ASTRAL OVERDRIVE
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Vie 3/3
Space Slow pret
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ASTRAL OVERDRIVE
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Shop

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Hangar

Progression, ameliorations, craft et customisation du pilote.

Bonus de run

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Pouvoir de run

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Options

Version: 1.23.75

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Leaderboard

Scores serveur

Ouvrir dans un onglet Non verifie
Leaderboard en direct Pilotes inscrits uniquement — meme serveur que le jeu.

Profil pilote

Stats globales, succes et recompenses.

Nom pilote

2 a 20 caracteres · lettres, chiffres, espaces et tirets uniquement · pas de caracteres speciaux · pas de noms irrespectueux

Acces Playtest

Mon compte Pilote

Stats globales

Achievements

Recompenses cosmetiques

Gestion du profil

Codex pilote

Ennemis, boss, events et pouvoirs connus.

Credits

ASTRAL OVERDRIVE

Developer ImNotDev (KeyranT) Game design, code, systems, balancing et direction du projet.
Beta testers
#1 Zainnox (OG)
Communaute Merci aux pilotes qui testent les runs, trouvent les bugs et cassent le leaderboard avant les tricheurs. Rejoindre le Discord

Patch notes

Dernieres modifications du jeu

🎮 Astral OverDrive PatchNote – 1.14.34 → 1.15.60
Major transition patch toward 1.15, focused on mobile controls, cross-device progression, performance fixes, and UX polish.

✨ New Additions:
• New 3-mode mobile control system: Floating PUBG (dynamic ghost joystick), Fixed custom (two joysticks at saved positions), TapTap (tap anywhere on the right side to aim and fire).
• Draggable control layout editor: transparent overlay lets players reposition joysticks and Power button freely — positions saved in percentage of viewport.
• FPS cap selector in Options: 30 / 60 / Unlimited — logic and physics always run at native framerate, only rendering is throttled.
• Fixed logical resolution 1920×1080 (landscape) / 1080×1920 (portrait) with CSS letterbox scaling — consistent gameplay area across all screen sizes.
• Black holes now drift along randomized patterns (circle, triangle, square) over 31–52 second cycles — they are no longer static.
• Black hole meteor exit warning: countdown arc indicator appears at the exit point 1.5s before the meteor teleports in.
• Directional arrow added on the meteor exit warning showing which direction it will arrive from.
• Player key system (cross-device progression): unique pilot key links credits, upgrades, prestige, cosmetics and achievements across devices.
• Full cross-device merge system: max-wins per key for upgrades, credits and prestige; union merge for cosmetics and achievements — nothing is lost.
• Server sync added at 4 key moments: opening the Play panel, starting a game, opening the shop, and end of run.
• Power button now displays the color of the selected power during the run.
• Ship visually rotates toward the aim joystick direction on mobile.
• Pilot profile / Achievements button promoted to the top of the pre-game header — red color with a subtle pulse animation.
• Discord section redesigned as a dedicated card with description text and a confirmation dialog before opening.
• Confirmation dialog added on Installer (PWA install) and Discord join button.
• Leaderboard signup moved to the main menu title area with a subtitle explaining it also protects your player data.
• Colored hover effects on all main menu buttons: mauve on Play, green on Installer, cyan on Settings and Info.
• New official game artwork (crystal ship + neon space scene) applied to all PWA icon sizes (192px, 512px, maskable).

🐛 Fixes:
• Fixed resume countdown: reopening pause during the 3-2-1 no longer stacks timers — old timer cancels and a fresh one starts on next close.
• Fixed pilot name in the leaderboard always showing the current account name via server

⚖️ Balance Changes:
• Missile max speed reduced 35% (5.8 → 3.8) and turn strength reduced 27% (0.075 → 0.055) — still threatening, but the player now has time to react.
• Permanent shield cooldown reduced: 20s → 12s (minimum floor: 8s → 4s).
• Temporary shield no longer consumes the permanent shield charge on impact.
• No-fire missions pushed after the first wave of dangers, spawn grace period added to prevent instant failures, and rewards greatly increased to match the risk.
• Objective bar capped at max-width 480px for cleaner desktop layout.

📱 Mobile & PWA:
• Full twin-stick mobile controls across 3 configurable modes.
• Mobile HUD: single compact row in landscape, 2 organized rows in portrait (Score+Life+Time+Danger / Space+Bonus).
• Mission objective now visible in portrait mode without hiding the game area.
• Mobile performance optimization: particle cap at 50, no shockwave rings on heavy impacts, background star count halved, scroll animation disabled.
• FPS quality auto-adapts to cap: 30fps forces minimal quality (no shadowBlur, 1 shockwave ring, 50 particles), 60fps forces reduced, Unlimited auto-detects device capability.
• New official game artwork applied to all PWA icons for a polished installation experience.

🚀🗺️ UX & Interface Updates:
• Admin panel completely redesigned with the dark sci-fi theme matching the rest of the game.
• "Mode libre en arrière-plan / Attract run active" status block removed from main menu.
• Warnings repositioned to the bottom of the screen to avoid obstructing gameplay.
• Cyan hover effects added to all pre-game panel buttons; main menu buttons each have a distinct hover color.
• Playtest button moved from main menu to the pre-game panel (only visible when a beta key is active locally).

🚀 Final Notes:
• This patch brings Astral OverDrive to a full cross-device progression system — your credits, upgrades, prestige and achievements now follow you across any device with your pilot key.
• Mobile gameplay is now a proper twin-stick experience with three control modes, configurable layout, and performance tuning for lower-end devices.
• The 30fps cap is now genuinely smooth — rendering throttles cleanly without affecting physics, and visual artifacts from the old multi-pass approach are gone.
• The next updates will focus on social features, competi

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